Now, if Lucian's target dies before the second Lightslinger round lands, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target. However, the ability will be slightly easier to juke for players who've got their eye out for incoming abilities.įinally, a bug in Lucian's passive meant that Lightslinger's second shot could sometimes hit a different target! We decided to embrace the bug and properly support it as a feature. This means that if the target just keeps moving - oblivious to the ability being cast - Lucian is now practically guaranteed to hit. To help the ability land, we've added a leading mechanic to Lucian's Piercing Light. When Lucian kills someone with the first shot of Lightslinger, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target.Ĭontext: Lucian's Piercing Light can sometimes be sidestepped by its primary target without them even trying to do so. Summary: Piercing Light's hitbox width has been reduced slightly, but it now leads its target when cast on an enemy champion. Channel time increased to 2.5 seconds (from 2).No longer has a cast time delay before channeling (previously had a 0.25 second delay).While the increased channel duration might seem like a nerf if interrupted early (since the ability deals damage over time), we removed the cast time delay to accommodate. Ultimately, we think Katarina is more fun and unique when both she and her opponents are focused on executing or stopping Death Lotus. The slightly reduced cooldown on Death Lotus means that at rank three it will take exactly three kills or assists to reset her ultimate.Ĭontext: We wanted to re-focus more power and gameplay into Katarina's Death Lotus by increasing its high-threat damage. We've increased the channel time of Death Lotus and removed its cast time delay, meaning Katarina's overall damage should remain roughly the same (if not higher) even if interrupted. Summary: Death Lotus now deals more damage at later levels, and has been kicked up a notch overall with higher AP and AD ratios. Garen has received a visual upgrade! Check out the full details here.To remedy this, we've reduced its mana cost at all levels to bring it more in line with other ultimate abilities. Jinx, the Loose Cannon, is in this build but will be turned on at a later date.Ĭontext: The cost of Cassiopeia's Petrifying Gaze is too damn high.Skillshots fired from fog of war should appear on the enemy's screen sooner if their champion is in the path of the missile.This fix ensures missiles are registered faster, giving players the chance to react and realize they're being attacked. The new particles have trails that show the direction they're traveling in, giving players more information when quickly looking for minion aggro indicatorsĬontext: Skillshot missiles fired from brush or the fog of war sometimes don't register on the receiving player's screen until they've landed, leading to sad and bewildered champions. We've also revamped ranged minion attack particles.The new wards function in exactly the same way as before, but look much prettier We took Sight and Vision Wards into the shop for a model and texture update.Now back to our regularly scheduled patch note programming… If your game is crashing, please try updating or uninstalling any applications you use alongside League of Legends. Due to some of the changes made this patch, using 3rd party applications has a higher risk of crashing your game.
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