![]() Indeed, take one look at Chained Echoes and it's plain to see how those games have left their mark on Linda's war-torn world of Valandis. Don’t get me wrong, I love JRPGs from today but those from my childhood, they will always be special to me." "They all influenced me as a child, and they influenced Chained Echoes," Linda says. That's how the game came to life, I guess."Īmong those games of his childhood are some of the most beloved JRPGs of the SNES and PS1 era: Xenogears, Terranigma, Secret Of Mana, Suikoden 2, Breath Of Fire, Legend Of Dragoon and, of course, Final Fantasy VI. ![]() I always wanted to create something worthy of the games I grew up. I never released them, but it was my passion. "Like, fangames in the vein of Final Fantasy VI. Linda grew up making fangames with RPG Maker when he was younger, he tells me. ![]() It's a fascinating system, and was borne out of Linda's desire to "build a bridge between the worlds" of considered, turn-based tactical combat and the fast-paced action of real-time. Overextend your party's abilities and you'll leave yourself vulnerable to critical hits from your enemies, but go too slow and you'll need to build your Overdrive bar back up to regain those lost stat buffs. You've still got your classic list of commands to pick from, but as battles progress you'll need to maintain a kind of flow state known as Overdrive to deal the optimum amount of damage. Not only do its 16-bit-style visuals look absolutely stunning, but its turn-based combat's also unlike anything else I've seen. After a successful Kickstarter campaign in 2019, Chained Echoes has been gradually gathering steam ever since - and judging by the 90-minute demo I was able to play recently, it's clear Linda's got something really quite special here. "I can’t really think about the release itself, just about the things I need to finish till then."īut he also says he's "happy at the same time". Still need to pass one submission," he says over email. " still need to patch the languages into the console versions. Chained Echoes, the retro Japanese-inspired RPG he's been working on as a solo dev for the last seven years, is almost ready to release on Steam, but he tells me there's "still so many little and not so little things to do" before the big day hits on December 8th. Bit of a JRPG legend really.Matthias Linda is feeling tense. He was also lead designer on Final Fantasy 4. Despite its modest sales record in Japan, he went on to direct Chrono Trigger, Parasite Eve, and The Bouncer, as well as contribute story to Final Fantasy 7. Trivia time – Live A Live marked the first director role for Takashi Tokita at Square. The game features eight characters in eight small stories each with its own gameplay style and turn-based battles set across far-flung different time periods. Remade in the Octopath Traveller HD-2D style, it looks gorgeous and is coming west next week, only on Nintendo Switch. Live A Live is a remake of a JRPG from the Square-Enix back catalogue that never made it West back in 1994. ![]() And yes, I’m sure I’ve missed a bunch more – so let me know in the comments. So here it is – 18 of the biggest, baddest, and most beautiful JRPGs looking to sap every hour out of your life in the rest of 20. For now, I’ll have to settle on listing them. To be honest, there’s enough JRPG releases from Square Enix alone, that I might not have enough time to play anything else. This year is no different – there’s dozens on the horizon over the next 12-18 months, most of which are coming from just one company. It gets you thinking, what will be your next massive JRPG fix!? Huge world-spanning stories, parties of crazy characters with bonkers names, and combat systems with more new rules to learn than the Game of Thrones. There’s been a whole load of great new JRPGs announced. With the success of Persona 5, Final Fantasy 7 Remake and Tales of Arise, it seems like JRPGs are back in the mainstream. JRPGs are experiencing something of a resurgence in recent years. We count down the top 18 massive JRPGs we can't wait to play in 20! There's more JRPGs coming out in the next 12 months than you could possibly hope to keep up with. ![]()
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